Crazy wheel

Overview

Align the arrow's color with the corresponding quadrant color by tapping on the screen as the arrow passes through that section.

Settings

Settings tab

Public Name

This is the public facing name for the activation. If you use our Goals system, the Public Name is used for the display name there.

Leaderboard Public Name

This refers to the designated name for the leaderboard, should one be selected to accompany the activation.

Cover Image

This thumbnail graphic is displayed in various sections of the mobile application, on players' profiles, and within progress reports.

Play Restrictions

Set the limit to the number of times a player is allowed to play the activation.

Restrict Sources

Prevents the activation from launching outside of the selected zones.

Mode

Select the desired setting for the activation's game mode upon the conclusion of the game.

High score reset option

Activate this to clear and reset the existing high score.

Game mode

The activation can be played with two modes. The first one is lives mode and the second one is the timer mode. 

Lives

Specifies the number of chances a player gets in 'Lives Mode'. The game ends when all lives are lost. A minimum of one life is mandatory.

Time limit (In seconds)

The designated time in seconds that the player has to complete the game in Time Mode. The countdown starts as soon as the game begins. The timer is configured for a duration ranging from 1 to 600 seconds.

Style tab

Wheel configuration

Adjustments related to the wheel's quarters including the four distinct icons and their corresponding colors. For consistency, it's recommended to maintain uniform dimensions across all four icons.

Quarter Color

Define the hue for each of the wheel's four sections.

Overlay quarter icon

The graphic that overlays each of the wheel's four sections.

Spin wheel size

Determine the size of the spinning wheel. The diameter should be set between 500 and 650 units. Adjust according to your display needs.

Spinner velocity

Adjust the pace at which the pointer rotates around the wheel. Higher values result in faster spins.

Style

Inactive spin button graphic

Visual representation of the spin button when in a non-active state. 

Activated spin button graphic

Visual representation of the spin button when in an active state.

Wheel's directional pointer graphic

Image representing the wheel's directional pointer. Ensure the image is horizontal for alignment with the wheel and has a bright hue to facilitate color alterations during gameplay.

High score tag background graphic

Background graphic for the 'High Score' tag text. 

Score display backdrop

Background graphic for the 'Score' tag text.

Countdown timer backdrop graphic

Backdrop for the countdown timer.

Gameplay guidance caption 

The title for the instructional text displayed at the bottom of the screen, guiding players on gameplay.

Gameplay guidance caption styling

Styling options for the 'Gameplay guidance caption', encompassing font size, color, font family, and text presentation.

Gameplay directions

The descriptive text displayed at the bottom, guiding players on how to engage with the game.

Gameplay directions styling

Styling options for the 'Gameplay directions', encompassing font size, color, family, and character format.

Score display format

The visual style applied to the currently displayed score, encompassing font type, size, and color.

Gameplay title banner

The leading visual or text at the top of the activation or game. This can be showcased as an image, logo, or textual header.

Gameplay header caption

The specific text positioned at the uppermost part of the activation, serving as its primary headline or descriptor.

Gameplay header caption styling

Styling options for the 'Gameplay header caption', encompassing font size, color, font family, and text presentation.

Gameplay guidance caption

The title for the instructional text displayed at the bottom of the screen, guiding players on gameplay.

Gameplay guidance caption styling

Styling options for the 'Gameplay guidance caption', encompassing font size, color, font family, and text presentation.

Timer adjacent icon

Icon displayed alongside the timer.

Note when Lives Mode is selected, the icon can be substituted with the Lives indicator Icon.

Lives indicator icon

Icon displayed adjacent to the count of remaining lives.

Gameplay ambient audio

Soundtrack that plays continuously in the backdrop throughout the game.

Mismatch alert audio

Sound that plays when the player fails to align the pointer's color with the correct corresponding color.

Match confirmation audio

Sound triggered when the player successfully aligns the pointer with the correct segment color on the spin.

Timer depletion sound

Audio that triggers when the gameplay timer reaches zero.

High score caption

The label text denoting the "High score".

High score caption styling

Styling options for the 'High score caption', encompassing font size, color, font family, and text presentation.

High score value text style

The styling attributes for the text that displays the actual high score value.

Gameplay score caption

The label used to denote the "Score" during gameplay. 

Gameplay score caption styling

Styling options for the 'Gameplay score caption', encompassing font size, color, font family, and text presentation.

Score value text style

The styling attributes for the text that displays the actual score value.

 

  

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