Captello Capture
- 1 Overview
- 1.1 Settings
- 1.1.1 Game Mode
- 1.1.2 Main Player Speed
- 1.1.3 Ghost Speed
- 1.1.4 Invincible Duration
- 1.1.5 Ghost Resurrection Period
- 1.1.6 Ghost Score
- 1.1.7 Coin Score
- 1.1.8 Special Coin Score
- 1.1.9 Dying Sound
- 1.1.10 Eating Sound
- 1.1.11 Box Revealed Sound
- 1.1.12 Winning Sound
- 1.2 Style
- 1.2.1 Green Coin Image
- 1.2.2 Yellow Coin Image
- 1.2.3 Red Coin Image
- 1.2.4 Gray Coin Image
- 1.2.5 Health Image
- 1.2.6 Green Box Image
- 1.2.7 Red Box Image
- 1.2.8 Yellow Box Image
- 1.2.9 Green Box Reveal Image
- 1.2.10 Red Box Reveal Image
- 1.2.11 Yellow Box Reveal Image
- 1.2.12 Main Player Movement 1 Image
- 1.2.13 Main Player Movement 2 Image
- 1.2.14 Main Player Movement 3 Image
- 1.2.15 Main Player Movement 4 Image
- 1.2.16 Main Player Movement 5 Image
- 1.2.17 Ghost Image
- 1.2.18 Timer Style
- 1.2.19 Lives Counter Style
- 1.2.20 Score Style
- 1.2.21 Floating Score Text Style
- 1.1 Settings
Overview
The player walks through a maze, eating dots. Four ghosts roam the maze, trying to catch the player. Each ghost has its unique behavior.
Fruit symbols appear in the maze, which can be eaten for extra points.
The player can have several lives or a specified time to finish the game. The speed of the player and the ghosts can be slowed down or sped up.
Settings
Game Mode
Lives - Sets the number of lives the player will have.
Timer - Sets the limit for the game in seconds.
Main Player Speed
Sets the speed of the player. The player's speed can be Very Slow, Slow, Normal, Fast, or Very Fast.
Ghost Speed
Sets the speed of the four ghosts. The ghost's speed can be Very Slow, Slow, Normal, Fast, or Very Fast.
Invincible Duration
Time the player has to eat ghosts without losing a life after collecting red, yellow, or green coins.
Ghost Resurrection Period
Displays how long should a ghost disappear after being eaten.
Ghost Score
The score earned when eating a ghost.
Coin Score
Score earned when collecting a coin. The Coin Score is required.
Special Coin Score
Score earned when collecting a special coin.
Dying Sound
An audio played when the player dies.
Eating Sound
An audio played when the player collects a coin.
Box Revealed Sound
An audio played when a box is revealed.
Winning Sound
An audio played when all coins are collected.
Style
Green Coin Image
An image used to represent green coins or dots within the game.
Yellow Coin Image
An image used to represent yellow coins or dots within the game.
Red Coin Image
An image used to represent red coins or dots within the game.
Gray Coin Image
An image used to represent gray coins or dots within the game.
Health Image
An image used to represent the number of lives within the game.
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Green Box Image
An image used to represent the green box with a question mark inside within the game.
Red Box Image
An image used to represent the red box with a question mark inside within the game.
Yellow Box Image
An image used to represent the yellow box with a question mark inside within the game.
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Green Box Reveal Image
An image used to represent the newly revealed image of the green box within the game.
Red Box Reveal Image
An image used to represent the newly revealed image of the red box within the game.
Yellow Box Reveal Image
An image used to represent the newly revealed image of the green box within the game.
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Main Player Movement 1 Image
The initial image represents the main player character at the start of the game. This image is displayed before any movement or action is taken, setting the visual tone for your character's appearance.
Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.
Main Player Movement 2 Image
The secondary representation of the main player character as they appear in-game. It typically showcases an alternate stance, outfit, or animation, providing a dynamic view of the character once gameplay commences. This visual helps players identify and connect with their characters throughout different scenarios in the game.
Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.
Main Player Movement 3 Image
The third representation of the main player character is in action after the game starts. It often captures a unique movement or action sequence, enhancing the character's visual diversity and gameplay dynamics. Use this image to get a sense of the character's abilities and movement style in different gaming environments.
Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.
Main Player Movement 4 Image
This image is the fourth depiction of the main player character in action, showcasing another aspect of their capabilities once the game commences.
Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.
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Main Player Movement 5 Image
The fifth image depicts the main player character in a distinctive action sequence after the game begins. It illustrates a pivotal movement or skill, emphasizing the character's versatility and interaction within the game. This image helps players visualize the range of actions possible and the dynamic nature of the character.
Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.
Ghost Image
The image chosen for the ghosts.
Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.
Timer Style
Style of the timer counter.
Lives Counter Style
Style of lives counter.
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Score Style
Style of Score being displayed.
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Floating Score Text Style
Style of the floating score text.
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