Captello Capture

Overview

The player walks through a maze, eating dots. Four ghosts roam the maze, trying to catch the player. Each ghost has its unique behavior.

Fruit symbols appear in the maze, which can be eaten for extra points.

The player can have several lives or a specified time to finish the game. The speed of the player and the ghosts can be slowed down or sped up.

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Settings

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Settings tab

Game Mode

Lives - Sets the number of lives the player will have.

Timer - Sets the limit for the game in seconds.

Main Player Speed

Sets the speed of the player. The player's speed can be Very Slow, Slow, Normal, Fast, or Very Fast.

Ghost Speed

Sets the speed of the four ghosts. The ghost's speed can be Very Slow, Slow, Normal, Fast, or Very Fast.

Invincible Duration

Time the player has to eat ghosts without losing a life after collecting red, yellow, or green coins.

Ghost Resurrection Period

Displays how long should a ghost disappear after being eaten.

Ghost Score

The score earned when eating a ghost.

Coin Score

Score earned when collecting a coin. The Coin Score is required.

Special Coin Score

Score earned when collecting a special coin.

Dying Sound

An audio played when the player dies.

Eating Sound

An audio played when the player collects a coin.

Box Revealed Sound

An audio played when a box is revealed.

Winning Sound

An audio played when all coins are collected.

Style

Green Coin Image

An image used to represent green coins or dots within the game.

Yellow Coin Image

An image used to represent yellow coins or dots within the game.

Red Coin Image

An image used to represent red coins or dots within the game.

Gray Coin Image

An image used to represent gray coins or dots within the game.

Health Image

An image used to represent the number of lives within the game.

 

Green Box Image

An image used to represent the green box with a question mark inside within the game.

Red Box Image

An image used to represent the red box with a question mark inside within the game.

Yellow Box Image

An image used to represent the yellow box with a question mark inside within the game.

 

Green Box Reveal Image

An image used to represent the newly revealed image of the green box within the game.

Red Box Reveal Image

An image used to represent the newly revealed image of the red box within the game.

Yellow Box Reveal Image

An image used to represent the newly revealed image of the green box within the game.

 

Main Player Movement 1 Image

The initial image represents the main player character at the start of the game. This image is displayed before any movement or action is taken, setting the visual tone for your character's appearance.

Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.

Main Player Movement 2 Image

The secondary representation of the main player character as they appear in-game. It typically showcases an alternate stance, outfit, or animation, providing a dynamic view of the character once gameplay commences. This visual helps players identify and connect with their characters throughout different scenarios in the game.

Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.

Main Player Movement 3 Image

The third representation of the main player character is in action after the game starts. It often captures a unique movement or action sequence, enhancing the character's visual diversity and gameplay dynamics. Use this image to get a sense of the character's abilities and movement style in different gaming environments.

Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.

Main Player Movement 4 Image

This image is the fourth depiction of the main player character in action, showcasing another aspect of their capabilities once the game commences.

Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.

 

Main Player Movement 5 Image

The fifth image depicts the main player character in a distinctive action sequence after the game begins. It illustrates a pivotal movement or skill, emphasizing the character's versatility and interaction within the game. This image helps players visualize the range of actions possible and the dynamic nature of the character.

Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.

Ghost Image

The image chosen for the ghosts.
Recommended image dimensions: 100 pixels (width) × 100 pixels (height) or any image with aspect ratio 1∶1.

Timer Style

Style of the timer counter.

Lives Counter Style

Style of lives counter.

 

Score Style

Style of Score being displayed.

 

Floating Score Text Style

Style of the floating score text.

  

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