Wheel Of Riches

Overview

The "Wheel of Riches" stands as an engaging game of chance, wherein players eagerly await their outcomes upon interacting with the emblematic wheel of opportunity. Originating from the longstanding human fascination with luck and wealth, this concept intertwines with various technological platforms, offering diverse avenues for participation and enjoyment.

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Wheel Of Riches.

Settings

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Settings tab

Mode

Options include "Vs. CPU" for playing against the computer or "Single Player" mode.

Timer

Time limit (in seconds) for the player to select a square after all balls are dropped.

Starting Money

Adjustable setting allowing users to determine the initial amount of money each player starts with.

Vowel Price (1st Round)

Specifies the cost of purchasing a vowel during the first round of the game.

Vowel Price (Remaining Rounds)

Allows users to set the price for purchasing vowels in rounds after the first.

Wheel Settings

Reset

Enables users to reset the wheel, reverting it to its original state.

Value

Users can assign a monetary value to specific segments of the wheel, for example, $100.

Text

Customizable text that is displayed when a specific segment of the wheel is landed on, e.g., "$100".

Font Family

Option to select the font style for the displayed text.

Font Size

Adjusts the size of the text displayed on the wheel.

Background Color

Users can choose the background color for the wheel segments.

Text Color

Allows customization of the color of the text displayed on the wheel.

Player

On the right side of the settings interface, users can configure player-specific options, including:

Player Name

Allows users to rename the player.

Display Name

Option to show or hide the player's name during gameplay.

Color

Users can select a preferred color to represent the player.

Player Image

Enables users to choose an avatar or image to represent the player.


CPU


Users can configure settings specific to computer-controlled players, including:

  • CPU Name - Allows users to rename the CPU player.

  • Display Name - Option to show or hide the CPU player's name during gameplay.

  • Color - Users can select a color to represent the CPU player.
    Image - Enables users to choose an avatar or image to represent the CPU player.

  • Skill Level - Adjusts the difficulty level of the CPU player.

  • Allow Vowel Purchase -Option to enable or disable the CPU player's ability to purchase vowels during the game.

Questions

In this tab, users can input the questions utilized in the ‘Wheel of Riches’ game. Questions can be added by clicking on the green ‘New’ button and providing the corresponding answers. These questions will be utilized throughout the game to challenge players and test their knowledge.

To edit a question, click on the 'Edit' icon to the right of the intended question as shown:

Style

Like other games, this game can be customized to match your brand by using a custom logo, background colors, image, etc.

Letter Background (Correct)

Defines the background color for letters that have been correctly guessed or selected.

Letter Background (Incorrect)

Specifies the background color for letters that have been incorrectly guessed or selected.

Letter Tile Frame Color

Sets the color of the frame around individual letter tiles.

Letter Tile Frame Selected Color

Determines the color of the frame around letter tiles when they are selected or highlighted.

Letters Board Colors

Specifies the colors of the letters’ board.

  • Board Top Left - Specifies the color of the top-left corner of the letters board.

  • Board Top Right - Specifies the color of the top-right corner of the letters board.

  • Board Bottom Left - Specifies the color of the bottom-left corner of the letters board.

  • Board Bottom Right - Specifies the color of the bottom-right corner of the letters board.

  • Frame Top Left - Sets the color of the top-left corner of the frame surrounding the letters board.

  • Frame Top Right - Sets the color of the top-right corner of the frame surrounding the letters board.

  • Frame Bottom Right - Sets the color of the bottom-right corner of the frame surrounding the letters board.

  • Frame Bottom Left - Sets the color of the bottom-left corner of the frame surrounding the letters board.

  • Frame Glow (Correct) - Adjusts the glow effect around correctly guessed letters.

  • Frame Glow (Incorrect) - Modifies the glow effect around incorrectly guessed letters.

Wheel Pointer

A stationary element used to indicate a specific segment on a spinning wheel.

Wheel Background

The selected image serves as the backdrop of a spinning wheel, enhancing its visual appeal.

Wheel Lines Image

Customize the wheel's appearance by uploading an image to serve as the background, adding a personalized touch to the game interface.

Player Background


Customize the wheel's appearance by uploading an image to serve as the background, adding a personalized touch to the game interface.

Letter Tile Background

Defines the background color or image for each letter tile, enhancing the visual presentation of the game board.

Letter Tile

Refers to individual tiles displaying letters, typically arranged in a grid, used in word-based games like Wheel of Riches to form words or phrases when selected or placed correctly.

Buy Vowel and Solve Buttons (Standard)

Standard buttons are provided within the game interface, allowing players to purchase a vowel or attempt to solve the puzzle during gameplay.

Buy Vowel and Solve Buttons (Pressed)

Refers to the appearance of the buttons when the player clicks or activates them, providing visual feedback to indicate that the action has been triggered within the game interface.

Solve Icon

An icon typically represents a solution or resolution, used in game interfaces to indicate the option to attempt to solve a puzzle or answer a question.

Vowel Icon

An icon representing a vowel letter. It is commonly used in game interfaces to denote the option for players to purchase a vowel during gameplay.

Question Background

The background image or color displayed behind the question, displayed in the game interface, enhancing the overall aesthetic appeal and thematic consistency of the game's presentation.

Quick Spin Button

A button on the game interface that enables players to swiftly spin the wheel without delay, facilitating faster gameplay progression

Wheel Image

The graphical depiction of the spinning wheel within the game interface, used to determine outcomes during gameplay

Letter Button (Standard)

The default appearance of the button representing individual letters in the game interface, used by players to make selections or guesses during gameplay.

Letter Button (Pressed)

Refers to the appearance of the letter button when it is clicked or activated by the player, providing visual feedback to indicate that the selection has been made within the game interface.

Rectangle Button (Standard)

The default appearance of rectangular-shaped buttons within the game interface, typically used for various actions or options available to players during gameplay.

Rectangle Button (Pressed)

The appearance of the rectangular-shaped button when it is clicked or activated by the player, providing visual feedback to indicate that the action has been triggered within the game interface.

Cancel Button (Standard)

The default appearance of the button used to cancel or exit a process or action within the game interface, providing players with an option to revoke their selection or decision.

Cancel Button (Pressed)

The appearance of the cancel button when it is clicked or activated by the player, providing visual feedback to indicate that the cancellation action has been initiated within the game interface.

Make Your Choice Text

Text displayed above the choices.

Make Your Choice Text Style

Style of text displayed above the options.

Virtual Keyboard Key Style

Style of the letters displayed on the keyboard when clicking the solve option.

Guess Letter Keyboard Key Style

Style of the letters displayed on the guessing keyboard.

 

Letters Board Letter Style

Style of the letters displayed on the board.

Question Text Style

The style of the question displayed beside the timer.

Solve Button Confirm Text Style

Style of the solve button confirmation text displayed when clicking the solve button.

Skip Spin Button Style

Style of the skip spin button.

Spin Button Style

Style of the spin button.

Timer Style

Style of the timer text.

Money Text Style

Style of the money text.

Player Name Text Style

Style of players' name text.

 

Guessed Letter Tile Style

Style on a guessed letter tile.

Matched Places Style

Style of the number of matched places for the guessed letter text.

Vowel Text

The textual representation of a vowel character, typically displayed on buttons or within the game interface to denote the option for players to purchase vowels during gameplay.

Buy Vowel Button Header Style

Style of the buy vowel button header text.

Buy Vowel Button Buy Price Text Style

Style of the buy price text for the vowel button.

 

Buy Vowel Button Price Text Style

Style of the price text for the vowel button.

Solve Text

The text indicating the option for players to attempt to solve the puzzle or answer.

Solve Button Header Text Style

Style of the solve header text button.

Solve Button Bonus Text Style

Style of the solve bonus text button.

Solve Button Price Text Style

Style of the solve price text button.

 

Spin Button Text Style

Style of the spin button text.

Success Sound

An audio played when a player guesses a letter correctly.

Incorrect Sound

An audio played when a player guesses a letter incorrectly.

Game Over Sound

An audio played when the game ends.

Spinning Wheel Sound

An audio played while the wheel is spinning.

Bankrupt Sound

An audio played when a player goes bankrupt.

Background Sound

An audio played in the background during the game.

Tile Flip Sound

An audio played when a letter tile is flipped.

Firework 1 Sound

An audio Played at the end of the game when a player wins.

Firework 2 Sound

An audio Played at the end of the game when a player wins.

Firework 3 Sound

An audio Played at the end of the game when a player wins.

Firework 4 Sound

An audio Played at the end of the game when a player wins.

 

 

  

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