Captello Crush

Overview

Aim to score points by matching three or more objects of the same shape in a row or column, causing them to disappear and new objects to cascade down from the top. A timer can be set or not as desired.

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Settings

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Timer Mode

Sets a time limit for the player to make as many moves and score as many points as possible before the timer runs out.

Time (Seconds)

Determines the duration for which the timer will count down.

Moves Left

When Timer Mode is off the player must collect the specified number of objects before running out of moves.

Party Mode

Allows you to assign different points for each object.

When Timer Mode is on and Party Mode is off the player must collect as many objects as possible before time runs out. In this mode, players receive the Match Value for each object matched.

Match Value

Points awarded for each object matched. For example, if three objects were matched in a row the total points awarded would be three times the Match Value. Similarly, if four objects were matched in a column the total points awarded would be four times the Match Value.

When Timer Mode is on and Party Mode is on, players receive different point values per object based on your settings.

Initial Score

The initial score is given to the player at the start of the game. In most cases, it is set to zero. It can be adjusted as desired to give the player a headstart.

Object 1 Image

The image is designated to represent the first object. The recommended image size is 130 pixels (width) × 130 pixels (height) or any image with an aspect ratio of 1∶1.

Object 2 Image

The image is designated to represent the second object. The recommended image size is 130 pixels (width) × 130 pixels (height) or any image with an aspect ratio of 1∶1.

Object 3 Image

The image is designated to represent the third object. The recommended image size is 130 pixels (width) × 130 pixels (height) or any image with an aspect ratio of 1∶1.

Object 4 Image

The image is designated to represent the fourth object. The recommended image size is 130 pixels (width) × 130 pixels (height) or any image with an aspect ratio of 1∶1.

Object 5 Image

The image is designated to represent the fifth object. The recommended image size is 130 pixels (width) × 130 pixels (height) or any image with an aspect ratio of 1∶1.

Style

Outer Border Color

The color of the board's outer border.

Inner Border Color

The color of the board's inner border.

Outer Border Opacity

Allows you to control the opacity of the board's outer border.

Inner Border Opacity

Allows you to control the opacity of the board's inner border.

Info Panel Image

The image is displayed as the background behind the score, timer, and number of moves. The recommended image size is 189 pixels (width) × 105 pixels (height) or any image with an aspect ratio of 9:5.

Board First Square Image

The first image is displayed as the background behind the objects, featuring a chess tile-like theme. The recommended image size is 64 pixels (width) × 64 pixels (height) or any image with an aspect ratio of 1:1.

Board Second Square Image

The second image is displayed as the background behind the objects, featuring a chess tile-like theme. The recommended image size is 64 pixels (width) × 64 pixels (height) or any image with an aspect ratio of 1:1.

Background Image

The image is shown in the background of the activation. Recommended image dimensions are 1280 Pixels (width) X 720 pixels (height).
When using a background image remove the background color to avoid any conflict.

Primary Sound

The audio is played when there is a match of Object 1.

Error Sound

The audio is played on an incorrect move.

Swap Sound

The audio is played when the player swaps an object.

Secondary Sound

The audio played when there's a match of any other objects besides Object 1.

Collect, Moves, and Score Font

Font Family of Collect, Moves, and Score.

Collect Text Color

Color of the ‘Collected’ text.

Collect Number Style

Style of the collected number.

Moves Text Color

Color of the ‘Moves’ text.

Moves Left Number Style

Style of the moves left number.

Score Text Color

Color of the score text.

Score Number Style

Style of the score number.

Timer Text Style

Style of the ‘Timer’ text.

 

  

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