Quetrix
Quetrix features a quiz competition in which players are presented with general knowledge clues in the form of answers, and must phrase their responses in the form of questions.
Contestants answer quiz questions in a variety of categories, spanning multiple rounds. The contestant picks a category, and is given a clue to the answer. For example, if the answer is tomato, they have to answer “what is tomato?”.
You can use Quetrix for events, marketing, employee activities and incentives. Quetrix launches anywhere, making it easy to encourage participation and competition at virtual or live events of all types.
Settings
Cover Image
This is the cover image of the activation as displayed on the Captello mobile device.
Play Restrictions
Here you can set the restrictions on game play. There are two options available:
Event Group: The user is allowed this many game plays across all activations associated with the Event. This total applies to any activation that has the Event Group setting enabled.
Individual: Limits the number of times this activation can be played. Empty or 0 is unlimited.
Mode
Leaderboard: Scores are sent to the leaderboard.
Prizes: Winning players receive a prize based on the prize probability configured in the Activation/Game. Leaderboards are not used in this mode.
Both: Winning players receive a prize based on the prize probability configured in the Activation/Game and their score is sent to the leaderboard.
Game Modes
Single Player: Every question is available to all players.
Multiple Players: When a question is taken by a player that question is no longer available to other players. Note that an admin can mark the question as available again as needed.
In this mode, you also have the option to Hide question for incorrect answers. When enabled, this setting will make the question unavailable to players when a player answers the question correctly or incorrectly. When disabled, the question will be unavailable to other players only when the question is answered correctly.
Number of Rounds
Number of rounds the player gets to play.
Points Prefix
Add letters, numbers, symbols, etc. to be displayed before the points. Prefix and Postfix combined must be less than or equal 3 characters, numbers, or white spaces.
Points Postfix
Add letters, numbers, symbols, etc. to be displayed after the points. Prefix and Postfix combined must be less than or equal 3 characters, numbers, or white spaces.
Active Status
Active Status is a way to enable or disable your activation. Settings are described below:
Forever: Makes the activation accessible at all times.
Date Range: Makes the activation accessible from the Start Date and End Date defined. If a player attempts to play an activation after the End Date then they will receive a message or get redirected to another URL as defined.
Inherit from Event: Uses the Start Date and End Date of the Event Form. If a player attempts to play an activation after the End Date of the Event then they will receive a message or get redirected to another URL as defined.
Inactive: Makes the activation inactive. If a player attempts to play an activation while it is inactive then they will receive a message or get redirected to another URL as defined.
Click Sound
Sound played when a player chooses a question.
Correct Answer Sound
Sound played when a player chooses the correct answer.
Wrong Answer Sound
Sound played when a player chooses the wrong answer.
Daily Double Sound
Sound played when a daily double is revealed.
Questions
Categories
These are the categories that contain the different questions.
Category ID: When you write the name of the Category, the Id will be updated with this name and can't be changed again, even if you changed the name of the category.
Points
Here you can configure the no. of points for each question. You can also set the Background Color as well as the Text Color for points.
Questions
For the questions, you can set the following parameters:
Number of Points
Category
Timer (seconds)
Allow Daily Double
Title: This is the question (or answer) that appears during game play.
Enable Final Chance: When enabling Final Chance, Final Chance Questions will appears at the end of the game, if the total score is above 0. Once it appears, you have the chance to change the points of this question whether to increase it or to decrease it
Allow Daily Double: When this feature is enabled it will only appear if the player's total score is higher than the points for the question. Once the Daily Double appears the player will have the chance to increase or decrease the points before answering.
Import Questions
You can import questions in bulk to save time.
Click Download Template to download a sample template. In the Allow Daily Double column use a 1 to enable Daily Double, or 0 to disable it. Avoid using commas as the separator to prevent conflicts on import. If a comma is used, open the CSV file with any text editor and replace the comma which separates columns with any other separator. Enter your new delimiter in the File separator field, upload your file, and click Import. Correct answer position will be randomized after import.
Load from Questions Bank
You also have the option to load questions from the Question Bank.
You can upload any number of questions to your question bank found under Events > Activations > Questions.
There are three types of questions:
System: Standard questions we have loaded into the system that any customer can use.
Account: Custom questions loaded by users to their account.
All: Both System and Account level questions.
Style
Everything is customizable from backgrounds and branding to sounds, colors, daily doubles, messaging and more.
Some key options are listed below:
Card Opacity
This changes the opacity of the question and answer screen. It accepts a value from 1 to 100. Default is 100.
For questions and answers styling, the following options are available:
Questions/Answers Text Mode
Uppercase: Show the questions/answers in uppercase.
Lowercase: Show the questions/answers in lowercase.
Match: Keeps the questions/answers in the case they were uploaded into the game.
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