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In this game, the player has to move a basket to collect falling off objects in order to win points.

This game can be played in both Prize and Leaderboard modes.

Like other activations, you can customize the game with your own brand logo, background image as well as custom Items, Top Image, Ground Image and Catcher Image.

Recommended image dimensions are 1000 pixels (width) × 430 pixels (height).

 

Items are the objects that fall from the sky. The player will need to either catch or avoid the items.

For each item, the following options are available:

  • Points: Points received for catching this item. Points can be positive, negative, or zero.

  • Effect: When this setting is enabled a celebration effect will be used if the Damage setting is unchecked. If Damage is checked, then the selected Damage Effect will be used instead. If this setting is disabled then no effect will be used.

  • Damage: When this setting is enabled, collecting this item will end the game if the game is in normal mode.

  • Speed: Speed in which the item falls from the sky.

Modes

Normal: In normal mode the game is not bound by time. When using Normal mode make sure to tick the Damage box for at least one Item (e.g. bomb). This ensures the game will end at some point and not continue forever.

Timer: In timer mode, players play until the specified time ends.

Catch Speed

Speed in which the object catching the Items moves from left to right. Faster speeds will increase the difficulty level.

Damage Effect

This effect will appear if you enable the Effect and Damage feature on an Item. The Damage Effect works in both normal and timer modes.

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