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Like other activations, you can customize the game with your own brand logo, background image as well as custom Items, cursor and sounds etc.

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Settings

Play Restrictions

Here you can set the restrictions on game play. There are two options available:

Event Group: The user is allowed this many game plays across all activations associated with the Event. This total applies to any activation that has the Event Group setting enabled.

Individual: Limits the number of times this activation can be played. Empty or 0 is unlimited.

Mode

Leaderboard: Scores are sent to the leaderboard.

Prizes: Winning players receive a prize based on the prize probability configured in the Activation/Game. Leaderboards are not used in this mode.

Both: Winning players receive a prize based on the prize probability configured in the Activation/Game and their score is sent to the leaderboard.

Active Status

Active Status is a way to enable or disable your activation. Settings are described below:

Forever: Makes the activation accessible at all times.

Date Range: Makes the activation accessible from the Start Date and End Date defined. If a player attempts to play an activation after the End Date then they will receive a message or get redirected to another URL as defined.

Inherit from Event: Uses the Start Date and End Date of the Event Form. If a player attempts to play an activation after the End Date of the Event then they will receive a message or get redirected to another URL as defined.

Inactive: Makes the activation inactive. If a player attempts to play an activation while it is inactive then they will receive a message or get redirected to another URL as defined.

Items are objects that are thrown from side or upwards. The player will need to either slice or avoid the items. Items are displayed at the start of the game along with their points:

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Here you can control the Min and max speeds for throwing items to the side. Minimum speed from 0 to 5. Maximum from 0 to 10.

Throw From Side Timer (Seconds)

Time the game should wait between throwing an item from the side and an item upward.

Cursor

Image used to replace the cursor (optional). Recommended image dimensions are 400 pixels (width) × 400 pixels (height).

Woosh Sounds

Sound played when moving the cursor. A random sound will be chosen when there's more than one sound effect.

Woosh Sounds Volume

Audio volume level for Woosh Sounds.