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Get people excited instantly, and communicate brand messaging and values with a company branded game of Invaders! Allow individual or team play, customize live leaderboards and encourage team competition with prizes and gift card rewards for players with the highest scores. Add company or sponsor logos, custom Invaders is a fixed shooter in which the player moves a laser cannon horizontally across the bottom of the screen and fires at aliens overhead. The aliens descend in rows that move left and right as a group, shifting downward each time they reach a screen edge. The goal is to defeat wave after wave of aliens with a horizontally moving laser to earn as many points as possible.

The game ends immediately if the invaders reach the bottom of the screen. The aliens attempt to destroy the player's cannon by firing projectiles. The laser cannon is partially protected by stationary defense bunkers (could be text or image) which are gradually destroyed from the top by the aliens and, if the player fires when beneath one, the bottom.


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Settings

Play Restrictions

Here you can set the restrictions on game play. There are two options available:

Event Group: The user is allowed this many game plays across all activations associated with the Event. This total applies to any activation that has the Event Group setting enabled.

Individual: Limits the number of times this activation can be played. Empty or 0 is unlimited.

Mode

Leaderboard: Scores are sent to the leaderboard.

Prizes: Winning players receive a prize based on the prize probability configured in the Activation/Game. Leaderboards are not used in this mode.

Both: Winning players receive a prize based on the prize probability configured in the Activation/Game and their score is sent to the leaderboard.

Explosion Sound

Sound played when an explosion occurs.

Firing Sound

Sound played when the shooter fires a shot.

Laser Sound

Sound played when an enemy fires a shot.

Barrier Mode

Text - Use a word or phrase as the protective barrier for the shooter. Add up to 33 characters (including spaces).

Image - Use an image as the protective barrier for the shooter. Recommended image dimensions are 75 pixels (width) x 73 pixels (height).

Score Per Shot

Points for shooting an enemy.

Number of Enemy Columns

Number of Enemy Rows

Active Status

Active Status is a way to enable or disable your activation. Settings are described below:

Forever: Makes the activation accessible at all times.

Date Range: Makes the activation accessible from the Start Date and End Date defined. If a player attempts to play an activation after the End Date then they will receive a message or get redirected to another URL as defined.

Inherit from Event: Uses the Start Date and End Date of the Event Form. If a player attempts to play an activation after the End Date of the Event then they will receive a message or get redirected to another URL as defined.

Inactive: Makes the activation inactive. If a player attempts to play an activation while it is inactive then they will receive a message or get redirected to another URL as defined.

Style

Everything is customizable from such as backgrounds, logo, custom branding, sounds, invaders, rockets, shields, messaging and more with Invaders.

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Shooters Bullet

Image used for the shooter's bullet. Recommended image dimensions are 6 pixels (width) × 36 pixels (height).

Enemies Bullet

Image used for the enemies bullet. Recommended image dimensions are 9 pixels (width) × 9 pixels (height).

Shooter Image

Image used for the shooter. Recommended image dimensions are 98 pixels (width) × 75 pixels (height).

Enemy Motion

Recommended image dimensions are 32 pixels (width) × 32 pixels (height). Aspect ratio should be 1:1.